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Purpose

New hardware and software systems such as Virtual Reality (VR), Augmented Reality (AR), wearable technology, and small, networked devices (the so-called Internet of Things) create new opportunities and challenges for university campuses.

Opportunity

Rather than campuses undertaking small and poorly-communicated experiments, we can leverage experimentation with new technologies to spread outcomes systemwide and accelerate adoption where value exists.

Potential Project Areas

  • New display technologies (OLED, wall-sized displays)
  • Virtual/Augmented Reality
  • Wearable technologies
  • Internet of Things
  • Privacy, security, data management issues related to new technologies
  • Advanced mobile internet technologies
  • Verbal affect analysis
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